We joined their morning class at Kelly's house with his students. After sitting down in their early meeting, we observed and interviewed students and instructors to learn how they used the Prenda app and how they interacted with each other. We realized that Prenda's learning model wasn't only about the app but also the interaction between students and the instructor.
Students spent most of their time in Conquer Mode:
Students set their daily goals then visit external learning platforms in new tabs. After finishing the courses, they return to the app and manually record their progress. After each goal completion, students earn coins that can be saved to purchase rewards such as snacks, ping pong time, and videogame time.
We carefully examined Prenda's app and identified several pain points that were also observed during the interview:
With the empathy map and affinity map we were able to categorize students’ incentives as the following:
The findings that aligned with our initial goal during our research phase were the followings:
Features were prioritized based on their impact and ease of implementation. We chose progression tracking ideas with the following directions:
We invited students, instructors, and parents to join our mini workshop. The objective was to explore our ideas with the stakeholders. We created interactive paper slideshows and stories. The co-creations helped us iterate our features.
Building on our insights from the mini workshop, I sketched out ideas to better organize information for students to understand their progression. We also wanted to implement features that give incentive to learn while maintain a refined userflow.