Tests revealed that there were two types of players: "slingshotting" versus "flicking" and they each consisted about half of my testers. Whichever control I chose appeared to confuse the other half of the testers even when informed of the intended controls.
I later realized that the placeholder of the direction indicator shared resemblance with drag indicators, which confused players. The direction indicator was later reworked.
To accommodate players that prefer flicking and slingshotting, I added a toggle for inverting the controls. A tutorial with video demonstrations and text descriptions was also added. The findings were as the following: